This course provides an overview of the esports industry including an analysis of its history, development, and position within the broader sport management field. Esports is described as competitive video gaming delivered as a spectator sport. As such, this course examines the management of esports events, teams, leagues, players, and competitions as well as the important role technological proficiency plays in the field. Numerous sport management activities receive an in-depth focus in the esports context. Upon conclusion of the course, students will demonstrate a comprehensive understanding of the key stakeholders involved in esports and the role esports will play in driving future innovation in sport management.
prereq: None
Gopher Grades is maintained by Social Coding with data from Summer 2017 to Summer 2025 provided by the University in response to a public records request