SMGT3141: Contemporary Esports Management

3 Credits

This course provides an overview of the esports industry including an analysis of its history, development, and position within the broader sport management field. Esports is described as competitive video gaming delivered as a spectator sport. As such, this course examines the management of esports events, teams, leagues, players, and competitions as well as the important role technological proficiency plays in the field. Numerous sport management activities receive an in-depth focus in the esports context. Upon conclusion of the course, students will demonstrate a comprehensive understanding of the key stakeholders involved in esports and the role esports will play in driving future innovation in sport management. prereq: None

View on University Catalog

All Instructors

A- Average (3.796)Most Common: A (83%)

This total also includes data from semesters with unknown instructors.

18 students
FDCBA
  • 5.50

    /6

    Recommend
  • 5.57

    /6

    Effort
  • 5.50

    /6

    Understanding
  • 5.36

    /6

    Interesting
  • 5.57

    /6

    Activities


      Contribute on our Github

      Gopher Grades is maintained by Social Coding with data from Summer 2017 to Summer 2025 provided by the University in response to a public records request

      Not affiliated with the University of Minnesota

      Privacy Policy